# Interactions with environment

### OnStartHandler

It invokes OnStart event and tries to Invoke View\.Handle() after server responded with world data, i.e. right before player start seeing other players.

### OnTriggerHandler

It works exactly as Unity3D Trigger Events.

### OnClickHandler

It works exactly as Unity3D EventSystem. In addition to this you may want to call OnClickHandler.ReplaceCursor(true/false) OnPointerEnter and OnPointerExit to provide better visual feedback when player hovers on it.


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