Interactions with environment
These components will allow you to introduce interactions with environment like doors, lights, fireworks
OnStartHandler
It invokes OnStart event and tries to Invoke View.Handle() after server responded with world data, i.e. right before player start seeing other players.
OnTriggerHandler
It works exactly as Unity3D Trigger Events.
OnClickHandler
It works exactly as Unity3D EventSystem. In addition to this you may want to call OnClickHandler.ReplaceCursor(true/false) OnPointerEnter and OnPointerExit to provide better visual feedback when player hovers on it.
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